If you Strike a creature that has the flat-footed condition (page 620) with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, you deal an extra 1d6 precision damage. Your strikes against a foe’s vital spots are extra deadly. Depending on if you are using PF or 3.5, certain creatures are immune. Octavia is a warm-hearted, half-elf Wizard/Rogue. Primary: Rogue. Benefit(s): Your sneak attack damage increases by 1d6. Now for a song from Michael Jackson praising Hit & Miss. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. ... You also can’t sneak attack with a ranged weapon if you’re more than 30 feet from your target. ... IDOCPUB. Pathfinder: Kingmaker Base Attack Bonus, Saves, and Hit Die (HP) ... Pathfinder: KingMaker - Trippy Sneak Attack Halfling Knife Master Rogue - … In the TTRPG I would use a combination of Ranged Feint and Improved Feint making my rouge able to sneak attack at range via his own efforts. 2. Sneak attack weapons are all +3 hit d6 melee, +4 hit d4 melee, or +2 hit d6 ranged. There is a fire version of the gloves too, and a Rod of Ice also allows the touch attack. Suffice to say, while a Rogue may normally not be a very impressive combatant, adding several d6’s of damage to their attacks changes things quite a bit. Ranged attacks can count as sneak attacks only if the target is within 30 feet. Level 16 Rogue. Bleeding Attack* (Ex): A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. Your sneak attack slices through the threads binding magic to a target. Assuming both attacks hit the Fighter may be unconscious and bleeding to death. Invisibility, Stealth, and Sneak Attack. Sneak Attack Level 1. You can sneak attack with several weapons which are considered "knives", but the dagger is the best option. Sneak Attack. Sneak Attack Source Bestiary pg. So a level 20 pathfinder rogue with +15/+10/+5 BAB and 10d6 sneak attack damage would do +30d6 damage if all three hit? The class leveling sequence for this optimzation guide is Fighter2 / Rogue4 / Fighter3 / Rogue4 / Fighter3. Hit Dice: d8. With a sap (blackjack) or an unarmed strike, a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. Sneak Attack is the Rogue's primary source of damage, but because it can be hard to bring into play, Rogues occasionally find themselves useless in combat. Rogue (Unchained) Source Pathfinder Unchained pg. If you Strike a creature that has the flat-footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, you deal an extra 1d6 precision damage. Sneak Training (Ex) (Pathfinder #130: City in the Lion's Eye pg. These prodigious thieves blend the subtlest aspects of the arcane with the natural cunning of the bandit and the scoundrel, using spells to enhance their natural thieving abilities. Ranged Sneak Attack builds remind me of 2nd edition Backstab, hard to pull off, not really worth the time to do it unless the situation falls into your lap or you have a habit of stealthing up on the bag guys. Home (current) Explore Explore All. In Pathfinder: Kingmaker the rouge has to be partied with a caster to make enemies flat footed, attack an distracted enemy, or run behind the enemy, becoming a main target, to deal sneak attack damage. When dealing sneak attack or studied strike damage, you can expend a use of inspiration from your pool to reroll all of your sneak attack dice that resulted in 1s. Alignment: Any. Pathfinder Rogue Character Sheet [3no7g8vg95ld]. 20 Thief, sneak, charmer, diplomat—all of these and more describe the rogue. The Rogue uses his Quick Runner's Shirt, moves up to the poor fighter and hits him with a TWF full-attack adding his sneak attack damage to each attack (because the Fighter is still flat-footed). Bonus Skills and Ranks: The arcane sneakselects three wizard skills to add to her class skills in addition to the normal rogue class skills, one of which must be Spellcraft. Sneak attack + Rogue skills work with ranged? *Pathfinder & Starfinder . When not skulking in the shadows, disarming traps, and stealing from the unaware, rogues may rub shoulders with powerful nobles or plot capers with fellow crooks. My preferred solution is to not let them get ranged sneak attacks, not through a rule change or anything, just don't let them stay at range. If you take the ki pool and ninja trick talents, you can gain a swift action invisibility power, which can help you set up sneak attack damage more often. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. Unless you challenge someone to a knife fight, you may never get to use this ability. Sneak attack does more damage than hunter's quarry and rogues have options to attack basic defenses, so rogues don't get to use higher-damage weapons with sneak attack. Sneak Attack damage is typically a variable number of d6 rolls added to whatever damage the attacker normally deals, and it can be added to any attack - even to multiple attacks per round! This includes ray or touch spells (and in Pathfinder, a rogue with a couple levels of wiz or sorcerer can be downright evil, with at will 0 level spells that can sneak attack). One of my players is a rogue because she really likes the idea of being Sneaky McSneakster and having sneak attacks, but because she also wants to be a ranged attacker combined with the rest of the party never doing sneaky stuff she has a lot of trouble getting her sneak attack damage. This attack causes the target to take 1 additional point of damage each round for each die of the rogue's sneak attack (e.g., 4d6 equals 4 points of bleed). Prerequisite(s): Sneak attack class feature. ... That first shot of hers gets her sneak attack bonus. This is a 16 th level human Pathfinder optimized rogue build multi-classed with 8 levels of Fighter named Miss Hitton McGyver (aka, Lady MyGyver Hit&Miss) , the assassin. Sneak Attack: A pile of d6's to drop on your foes. Sneak Attack (Ex): This is exactly like the rogue ability of the same name, but the songfilch can apply his sneak attack damage to his piercing crescendo anytime the target would be denied a Dexterity bonus to AC, or when the songfilch flanks his target. Sneak attack damage is applied for EVERY hit, as along as the other prerequisites are accounted for. Your dead, but I’m okay. The arcane sneakgains a number of ranks at each level equal to 6 + Int modifier. A rogue cannot sneak attack while striking a creature with concealment. Any ranged attack within 30', so long as it meets the other requirements, can be a sneak attack. Another option would be to give a magical melee weapons, either giving additional dice for sneak attack or with a larger attack bonus but no damage bonus. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. When your enemy can’t properly defend itself, you take advantage to deal extra damage. ... Let's say we have a stealthy ranged rogue hiding from a single melee-based enemy. Make a Strike against a flat-footed creature (your choice). Arcane Tricksters are a prestige class and are a sort of sneaky magic-user. Secondary: Wizard. You can currently spend a feat for +3 hit d8 melee or +2 hit d8 ranged. Starting Stats This attack causes the target to take 1 additional point of damage each round for each die of the rogue's sneak attack (e.g., 4d6 equals 4 points of bleed). d) The best buy my rogue ever made was a pair of Deliquescent Gloves; not only do they add 1d6 acid damage to any ranged or melee weapon, they allow a melee touch attack (and any sneak attack that comes with it). When your enemy can’t properly defend itself, you take advantage to deal extra damage. Ranged attacks can count as sneak attacks only if the target is within 30 feet. Knife masters also gain a modified sneak attack ability called sneak stab at 1st level. Your number of sneak attack dice cannot exceed half your character level (rounded up). It's round 1 of combat and she's won initiative. By tedmann12 , June 4, 2018 in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS) Reply to this topic Use larger numbers of lower CR creatures. Sneak Stab (Ex): The keystone of the archetype, this bumps your sneak attack dice to d8's with your primary weapon. What Protects Against Sneak Attack? With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. If you have the powerful sneak rogue talent, rather than treat all 1s on your sneak attack damage dice as 2s, you can reroll all your sneak attack dice that resulted in 1s. Offensive Defense** (Ex): When a rogue with this talent hits a creature with a melee attack that deals sneak attack damage, the rogue gains a +1 dodge bonus to AC for each sneak attack die rolled for 1 round. Normally, I don’t suggest using a lot of rogue talents for combat purposes, but ranged types may need to use them to help them get their sneak attack dice. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. Now its the enemy's turn but he can't find her since she's managed to remain hidden. She is Chaotic Good and values freedom above all else. As an Arcane Trickster she can deal sneak attack damage with her spells and can be one of the most effective and powerful damage dealers in the game. 344 When the monster Strikes a creature that has the flat-footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. Few can match the guile and craftiness of arcane tricksters. Bleeding Attack* (Ex): A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. Ranged attacks can count as sneak attacks only if the target is within 30 feet. If your Strike deals sneak attack damage, you attempt to counteract a single spell active on the target. ROGUE Rogue Level {1 = Trapfinding Sneak Attack Evasion 4 Uncanny Dodge 8 Improved Uncanny Dodge Advanced Talents 20 Trapfinding: The bonus to disarming traps is good, but the ability to disarm magical traps is the key component of this feature. When making a sneak attack with dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger (Advanced Player's Guide), you’ll roll d8s for your extra damage dice, rather than d6s.On average, that’s an additional point of damage for each die of sneak attack dice you have which can … Octavia - Ranged DPS/AOE/Skill Monkey Overview. Blade Sense (Ex): Extremely situational. 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